Pastures & Ponies
Ability Scores: +2 Int; +2 Wis or Cha
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana; +2 Insight or History
Unicorn Talent: At 1st level, choose a ritual with a market cost of 250gp or less. You can use this ritual regardless of level or whether you have the necessary feat. (You must still roll a skill check, where applicable.) In addition, the component cost of the ritual is halved. You cannot retrain this ritual.
Dedicated: Unicorns get a +2 racial bonus to knowledge checks.
Unicorn Hand (At-Will) Minor Action
Unicorn Hand functions exactly like the Mage Hand Wizard power, with the exception that it only has a range of 10 feet/2 squares.
- Arcane: Wizard, Warlock, Bard, Sorcerer, Sword Mage, Artificer
- Divine: Cleric, Invoker, Runepriest
- Martial: Ranger
- Primal: Seeker
- Psionic: Ardent, Battlemind, Monk, Psion