Morning Glory

Description:

Name: Morning Glory
Player: Ilushia
Race: Pegasus Pony
Gender: Female
Eyes: Green
Body: White
Hair: Blonde/Pink
Alignment: Good

Class: Invoker
Level: 5

HP: 43/43
Healing Surges: 9/9
Healing Surge Value: 11
Bloodied Value: 22

Action Points: 1

Speed: 6
Size: Medium
Vision: Normal

Armor Class: 19 (10 + 6 Armor + 1 Enhancement + 2 Level)
Melee Attack Bonus: 1d20 + 5 (1d20 – 1 Strength + 1 Enhancement + 1 Feat + 2 Proficiency + 2 Level)
Melee Damage Base: 1d8 (1d8 + 1 Enhancement – 1 Strength)
Wisdom Attack Bonus: 1d20 + 8 (1d20 + 4 Wisdom + 1 Enhancement + 1 Feat + 2 Level)
Wisdom Damage Bonus: 5 (4 Wisdom + 1 Enhancement)

Reflex: 16 (10 + 2 Dexterity + 1 Enhancement + 1 Class + 2 Level)
Fort: 17 (10 + 3 Constitution + 1 Enhancement + 1 Class + 2 Level)
Will: 18 (10 + 4 Wisdom + 1 Enhancement + 1 Class + 2 Level)

Str: 8
Dex: 14
Con: 17
Int: 12
Wis: 19
Cha: 10

Attribute Bonus 4: Wis, Con
Attribute Bonus 8:
Attribute Bonus 14:
Attribute Bonus 18:
Attribute Bonus 24:
Attribute Bonus 28:

Skills: +2 Perception; +2 Acrobatics (Racial, already added)
Acrobatics (Dex) +6
Arcana (Int) (Trained) +8
Athletics (Str) +1
Bluff (Cha) +2
Diplomacy (Cha) +2
Dungeoneering (Wis) +6
Endurance (Con) +5
Heal (Wis) +6
History (Int) (Trained) +8
Insight (Wis) (Trained) +11
Intimidate (Cha) +2
Nature (Wis) +6
Perception (Wis) +8
Religion (Wis) (Trained) +11
Stealth (Dex) +4
Streetwise (Cha) +2
Thievery (Dex) +4

Feats:
Versatile Expertise (Bonus to hit with Staves as both Implements and Weapons + 1. Increase to + 2 at 15 and + 3 at 25.)
Battle Caster Defense (Gain +4 bonus to AC against opportunity attacks when using Ranged or Area attack powers.)
Impending Victory (Gain a +1 bonus to attack rolls with at-will powers against bloodied enemies.)

At-Will Powers:
Cloud-Walk (Free Action. Effect: Treat Clouds and Fog as solid objects, this effect may be ended at any time.)
Avenging Light (Divine, Implement, Radiant. Ranged 10. Wis vs Fort. Target: One enemy. Hit: 1d10 + Wisdom damage. If bloodied ally adjacent to target, deal Con bonus damage. Special: Can be used as ranged basic attack.)
Hand of Radiance (Divine, Implement, Radiant. Ranged 10. Wis vs Ref. Target: One, two or three creatures. Hit: 1d4 + Wis damage.)

Encounter Powers:
Dashing (Move Action. Effect: Fly up to Speed + 2 squares, if not landed at the end of movement instead float to the ground without further harm.)
Channel Divinity: Armor of Wrath (Divine. Immediate Reaction. Trigger: Enemy within 5 hits you. Target: Triggering enemy. Effect: Enemy takes Radiant damage equal to your Con and is pushed 2 squares.)
Channel Divinity: Rebuke Undead (Divine, Implement, Radiant. Close blast 5. Wis vs Will. Target: Each undead in AoE. 1d10 + Wis radiant, push target 2 squares and target is dazed until next turn. Miss: Half damage.)
Blades of Astral Fire (Divine, Implement, Radiant. Area burst 1 within Range 10. Wis vs Ref. Target: Each enemy in AoE. Hit: 1d6 + Wisdom Modifier Radiant damage. Effect: Each ally in burst gains +2 power bonus to AC until end of next turn.)
Sun Hammer (Divine, Implement, Radiant. Area burst 1 within Range 10. Wis vs Fort. Target: Each enemy in AoE. Hit: 1d10 + Wisdom Modifier Radiant damage. If any bloodied allies are in burst, attack deals 2 extra radiant damage.)

Daily Powers:
Angelic Eschalon (Divine, Implement, Radiant. Close burst 3. Wis vs Ref. Target: Each enemy in AoE. Hit: 1d6 + Wisdom Modifier Radiant damage, each time target attacks before end of user’s next turn, target suffers 5 additional radiant damage. Miss: Half damage.)
Trumpet the Star’s Fall (Divine, Fire, Implement, Radiant, Zone. Area burst 2 within Range 10. Wis vs Ref. Target: Each creature in AoE. Hit: 2d6 + Wisdom Fire and Radiant damage and knocked prone. Miss: Half damage push 1 square. Effect: AoE covered in smoke till end of encounter, zone is heavily obscured.)

Utility Powers:
Shroud of Awe (Encounter. Divine. Minor Action. Personal. Effect: Speak with a thunderous voice easily audible up to 500 feet away. Before end of turn gain power bonus to Intimidate equal to Con bonus.)

Class Features:
Channel Divinity (Gains single Channel Divinity power per encounter)
Covenant of Wrath (When using an Encounter or Daily Divine power gain +1 damage for each enemy in the area of effect.)
Ritual Casting (Hand of Fate plus 1 other. Hand of Fate usable once per day with no components.)
Implenents (Rods and Staves)

Race Features:
Dashin’ (Gain the Dashin’ encounter power)
Cloud-Walk (Gain the Cloud-Walk at-will power)

Languages: Common, Supernal

Equipment: + 1 Astral Fire Chainmail (Using Channel Divinity grants +2 AC and Fortitude until end of next turn), + 1 Staff of the Warmage (Critical: 1d8 per plus. Power (Daily): Free Action. Increase area of Burst or Blast power by 1 on use.), +1 Amulet of Protection, Adventurer’s Kit (Sidepack, bedroll, Flint and steel, pouch, rations (10 days), hempen rope (50 feet), 2 sunrods, Waterskin), Ritual Book (Hand of Fate, Create Campsite), Canterlot Guard Deputy Badge, Ritual Book (Magic Mouth), Magic Ritual Book (1000 pages), 355 gold bits, Nail of Sealing.

Exp: 5,984/7,500

Bio:

Morning Glory

Pastures & Ponies QueenIchigo